| Syntax C/C++ | #include <VFmath.h>
int VF_trunc( fVector Y, fVector X, ui size );
int VF_trunctoI( iVector Y, fVector X, ui size );
int VF_trunctoU( uVector Y, fVector X, ui size );
(analog alle übrigen Funktionen dieser Familie) |
| C++ VecObj | #include <OptiVec.h>
int vector<T>::trunc( const vector<T>& X );
int vector<int>::trunctoI( const vector<T>& X );
int vector<unsigned>::trunctoU( const vector<T>& X ); |
| Pascal/Delphi | uses VFmath;
function VF_trunc( Y, X:fVector; size:UIntSize ):IntBool;
function VF_trunctoI( Y:iVector; X:fVector; size:UIntSize ):IntBool;
function VF_trunctoLI( Y:liVector; X:fVector; size:UIntSize ):IntBool;
(analog alle übrigen Funktionen dieser Familie) |
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